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FOV (Field of View) as Accessibility

Field of view, the angle of the visible game world on screen, is both a comfort and accessibility setting, directly affecting motion sickness, spatial awareness, and competitive visibility.

In games, this means

A narrow FOV (60°) feels cinematic but causes tunnel vision and motion sickness. A wide FOV (110°+) reduces nausea and increases situational awareness but may distort peripheral geometry. Competitive PC players typically prefer 90–110°. Exposing FOV as a player-adjustable setting is non-negotiable for any first-person or third-person 3D game.

Tags
Settings
Accessibility
3D