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Control Scheme

The full mapping of game actions to input device buttons, keys, or gestures. A well-designed control scheme feels natural and minimizes hand strain.

In games, this means

Primary actions should be on easy-to-reach buttons. Frequently used actions shouldn't require awkward hand positions. Letting players view the full control map at any time (not just during tutorial) reduces reliance on memory.

Tags
Input
Accessibility
Onboarding