Jakob's Law
Players spend most of their time in other games, so they expect your game to work the same way. Deviating from conventions requires clear justification.
In games, this means
Players expect left stick to move, right stick to look, and A/X to confirm. A game that inverts confirm/cancel without a prompt will frustrate players instantly, even if the design has good reasons.
Tags
Psychology
Input
Onboarding
Related terms