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Audio Mix / Sound Balance

The relative volume and priority of different audio layers, music, SFX, voice, UI sounds, so that critical information is always audible and nothing is masked.

In games, this means

If music drowns out enemy footsteps, or UI sounds override dialogue, the audio mix is broken. Critical audio cues, incoming attacks, low health warnings, objective alerts, must always sit above ambient sound. Separate volume sliders for each channel is a baseline quality-of-life requirement.

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