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Session Interrupt Design

Designing mobile game sessions to handle real-world interruptions, phone calls, notifications, backgrounding, gracefully without losing progress or breaking game state.

In games, this means

A mobile game that crashes or loses progress when a call comes in will receive immediate negative reviews. Best practice: autosave on every background event, pause all timers and multiplayer grace periods during interruptions, and return the player to exactly where they were. Mobile sessions are interrupted far more often than PC or console, designing for this is not optional.

Tags
Mobile
Core Loop
UX Polish