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Map / World Map Design

The UX design of the full game map interface, used for navigation, planning, and understanding the game world's scale and structure.

In games, this means

A world map should communicate: where you are, where you've been, where you can go, and where key objectives are. Cluttered maps with too many icon types (Assassin's Creed Odyssey's 'icon salad') overwhelm players and undermine exploration.

Tags
Navigation
Information Architecture
Wayfinding