UX BallisticsUX Ballistics
Back to Dictionary

Information Architecture

The structural design of information within a game, how menus, systems, and options are organized, labeled, and made navigable.

In games, this means

Burying audio settings three levels deep in a menu, or splitting weapon stats across two different screens, is poor information architecture. Players should be able to find anything within 2–3 navigation steps.

Tags
Information Architecture
Navigation
UI Patterns