Frame Data
The precise measurement of how long each part of a move takes in frames, startup, active, and recovery, defining when hitboxes are live and when a character is vulnerable.
In games, this means
In Tekken, knowing that a move has 13 frames of startup and 18 frames of recovery means a skilled player knows exactly which moves can punish it. Transparent, accessible frame data is a feature of competitive-game trust. Games that hide or obscure frame data are at a disadvantage versus games that publish it openly.
Tags
Combat
Core Loop
Information Architecture