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Frame Data

The precise measurement of how long each part of a move takes in frames, startup, active, and recovery, defining when hitboxes are live and when a character is vulnerable.

In games, this means

In Tekken, knowing that a move has 13 frames of startup and 18 frames of recovery means a skilled player knows exactly which moves can punish it. Transparent, accessible frame data is a feature of competitive-game trust. Games that hide or obscure frame data are at a disadvantage versus games that publish it openly.

Tags
Combat
Core Loop
Information Architecture