Fitts's Law
A model predicting that the time to reach a target is a function of distance and size, closer and larger targets are faster to interact with.
In games, this means
In controller-based menus, frequently used options (Continue, Equip) should be larger and centered. A tiny 'confirm' button far from the cursor on a PC shop interface adds unnecessary interaction time and errors.
Tags
UI Patterns
Psychology
Input
Related terms