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Fitts's Law

A model predicting that the time to reach a target is a function of distance and size, closer and larger targets are faster to interact with.

In games, this means

In controller-based menus, frequently used options (Continue, Equip) should be larger and centered. A tiny 'confirm' button far from the cursor on a PC shop interface adds unnecessary interaction time and errors.

Tags
UI Patterns
Psychology
Input