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Transition Design

The UX design of movement between game states, menus to gameplay, cutscene to control, area to area. Good transitions are smooth and communicate what's happening.

In games, this means

A jarring cut from cinematic to gameplay (especially if controls change) can disorient players. Blending the moment of control handoff with a pan or slow fade gives players time to re-engage. Transitions signal 'you are now in control.'

Tags
Navigation
Immersion
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