Ping / Latency Display
The visible indicator of a player's network connection quality, measured in milliseconds, and how it is communicated in multiplayer contexts.
In games, this means
A raw number (47ms) is meaningful to technical players but opaque to casual ones. Colour-coded bars (green/amber/red) communicate connection quality instantly to everyone. In competitive games, displaying other players' ping can set expectations around hit registration disputes. Always show the player their own ping; displaying it for others is a design choice with social implications.
Tags
Multiplayer
UI Patterns
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