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Non-Diegetic UI

UI elements that exist only for the player, not within the game world. Traditional HUDs, health bars, and minimaps are non-diegetic, the character cannot see them.

In games, this means

A health bar floating above an enemy's head, a damage number popup, or a quest tracker in the corner, none of these exist in the game world, only on the player's screen.

Tags
HUD
UI Patterns
Visual Design