Dynamic Difficulty Adjustment
An automatic system that changes game difficulty in real-time based on measured player performance, without the player explicitly changing settings.
In games, this means
Resident Evil 4 secretly adjusts enemy health and drop rates based on how often the player dies. When transparent, DDA keeps players in flow state; when hidden, it can feel unfair or cheating if players discover it.
Tags
Difficulty
Core Loop
Psychology
Related terms